Depending on the type of medium, these include unconventional toys and games that became an inseparable part of daily life in the second half of the 20th century, both for children and adults. These records require a specific device or operating system (software), which allows their reproduction. This means that devices such as tape recorders, video recorders and older computers (for example, the ZX81) must be collected and preserved in addition to such audiovisual records and electronic games.
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